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- A M I N D F O R E V E R V O Y A G I N G
- (Infocom)
-
- Before you start to play this adventure, read the documentation thoroughly
- so that you have an idea of what is going on and who you are.
-
- The game itself is very strange. There are actually very few problems. A
- lot of the adventure is a mapping exercise!
-
- PART ONE.
- You start the adventure just after your awakening, being told by Perelman
- that the simulation to test the plan can begin soon. Note the various
- communications outlets at your disposal.
-
- "PEOF"; you are now in Perelman's office. "Wait" till Perelman says you can
- now enter simulation mode. The Social Science group wants you to record
- several things which are listed for you. "Enter simulation"; use the code
- wheel from the packaging and you find yourself 10 years in the future in
- Kennedy Park.
-
- This first section is to familiarise yourself with recording and also to
- let you map the area. This map will form the basis for other future
- simulations. In some cases, there are several ways to record the
- information required in this simulation eg eating a meal in a restaurant,
- as there are several you can visit. If your record buffer should fill
- before you have recorded everything you want, just "abort, PEOF, ask
- Perelman to look at recordings" and when he returns, he will tell you want
- else he wants recorded.
-
- The recording required are as follows.
- (1)Eating a meal in a restaurant. Go to one, eg Roy's Pagoda. "Record on,
- buy meal, record off".
- (2) Talking to a government official. Go to City Hall, "record on, talk to
- official, record off".
- (3) Visiting a power-generating facility. Go into the power station,
- "record on, look, record off". (4) Reading a newspaper. Go to Bodanski
- Square, "buy newspaper, record on, read newspaper, record off".
- (5) Riding some form of public transportation. Go down into the tube
- system, wait till a tubecar arrives. "Record on, enter tubecar, wait" till
- the tubecar stops, "leave tubecar, record off".
- (6) Attending a court in session. Go into the court. "Record on, look,
- record off".
- (7) Talking to a church official. Go into a church eg St Michael's, "record
- on, talk to elder, record off".
- (8) Going to a movie. Go to the cinema , "record on, buy ticket, in, record
- off". (9) Visiting your own home or living quarters. "Inventory, open
- wallet, read licence"; you now know your address is Parkview Appartments,
- Southway. Go there, "unlock door, w, unlock door, record on, n, look,
- record off".
-
- "Abort, PEOF, ask Perelman to look at recordings". So long as you have
- recorded all the things required, he will tell you that the experts are
- pleased and it looks as though the Plan will be adopted. As a result of
- your recordings, more accurate simulations will be possible in future.
-
-
- PART 2.
- At the start of this section, you will be asked to do some psych tests.
- This is just a bit of fun, the answers don't mean anything so you can reply
- whatever you want!
-
- In a while, Perelman tells you the plan has been recommended for full
- adoption in a few weeks. But he says he has a funny feeling about it. If
- you "enter simulation mode" now, you can go to either 10 or 20 years into
- the future. So go into 20 (2051).
-
- If you have a look around, you will see several things have changed and the
- situation seems to be deteriorating. Record anything like this that you can
- see and every so often, return and show them to Perelman. If he wants more
- recordings, go back into the simulation. Some things you can do are: "look"
- at Rockvil Reformatory, talk to the elder in the church, read a newspaper.
- Go to the old station, it is now the Church of God's Word. "Look" there and
- read the pamphlet. Visit the soup kitchen, Heiman's World, the police
- station, your own appartment. Go to Huang Hall, the city dump, skycar
- factory, courthouse.
-
- When you have spent enough time in the simulation and recorded enough, you
- will find a new simulation, 30 years into the future, is available. Do the
- same here (2061). Some useful recording for 2061 are: spend some time in
- your appartment and have a good look round, the soup kitchen, the city
- dump, the skycar factory, Church Street Park, the Health Centre, the
- church, read the pamphlet in the Church of God's Word, visit the school,
- the stadium, the reformatory and Huang Hall. Go to Kennedy Park and the
- airport terminal. Various incidents also happen on the streets.
-
- In a similar way, spending time and recording enough here will open a 40
- year simulation into 2071. Again, record changes and things that happen in
- the street. Visit your appartment, the zoo, read the banner in the zoo, go
- to the aquarium, fire station, stadium, bank, athletic field, airport,
- cinema.
-
- These are just some of the places you can go in each simulation.
- Eventually, Perelman asks you to visit the last simulation in 2081, 50
- years in the future, to see if everything turns around. This simulation is
- very small and dangerous. Go into the inn, onto the bridge over the river,
- examine the sack there, get eaten by dogs, or killed when you enter certain
- locations.
- Show these recordings to Perelman. He says the plan must be cancelled and
- he's going to Washington!
-
- PART 3.
- At the start of this section, you're informed that a WNNF device is about
- to be added to your auxiliary systems and will be online in 4 or 5 hours.
- Perelman returns and tells you that he's been accused of faking the
- recordings. He goes to meet some colleagues. There is also a message given
- to you that the complex has been sealed for security reasons.
-
- "PEOF" and "wait" in Perelman's office. When Ryder enters, "record on"; you
- make a recording of him threatening Perelman. Then Perelman is taken away.
-
- Now go to the roof with "RCRO". "Wait" till some men arrive. "Enter
- interface mode" and "HVAC controller, turn off ventilation in delta
- sector". "Enter communications mode, MACO"; in a while, the men arrive and
- start working on one of the conditioning units that house your brain.
- Eventually, the build up of fumes caused by you turning off the ventilation
- causes them to pass out. This saves you from being killed.
-
- Now wait till the WNN feeder is active (check by entering interface mode
- and looking at the active ports). When it is, "WNN feeder, transmit record
- buffer, enter communication mode, WNNF"; you see your recording of Ryder
- threatening Perelman being broadcast, thus discrediting Ryder and his
- Plan!
-
- Wait till Perelman contacts you telling you Ryder has fled. The plan has
- been cancelled and you're a hero!
-
- You now have one final simulation to enter and enjoy..........
-
-
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